Cards

In the game, there are several kind of cards to help you. They can be purchased in-game with ticket points, received from "Event Points" or bestowed by the Spirits.

Adds one floor to any building on screen.

Allows you to manually select the number of spaces you move in the next roll of dice.

Forces a player to stop when they reach it, regardless of their dice roll.

Causes a chosen stock to fall in value three days in a row.

Use this card to place a land mine on the board, which will explode in three turns.

Takes a floor of all houses in a 3x3 effect radius, and sends affected players to the hospital for 2 days.

Using this card causes its target to go one step forward.

Using this card causes its target to go six steps forward.

When you use the Turtle Card, you or an opponent will move only one step for the next three rounds.

''Using this card causes its target to stay in it's place for a round.

When under the effects of the Knockout Potion, an opponent can’t move, collect rent, or participate in events for 3 days.

''With this card, you can affix a Time Bomb directly to an opponent. It will begin its countdown, then explode after 36 steps, sending the opponent to the hospital. However, the bomb-carrier can pass it off on another player by crossing paths with them.''

The target of the Spirit Summoning Card will draw the nearest Spirit to them.

''Spirit Send-Off Card, the name says everything. You can send-off a spirit that is bothering you or the one that is helping your oponent.''

Use this calling card to call upon Goldion, the Spirit of Wealth.

Use this calling card to call upon Benedict, the Spirit of Good Fortune.

Use the Tax Audit card on an opponent to take 10% from their on-person cash and bank account.

With the Thief’s Card, you can steal a card from an opponent.